Jungle Supply Trek
Order under pressure: families remember a sequence, move with purpose, and discover how clear communication and an organized plan help when minds and bodies feel tired.
Family Rush Adventures
Two-person family teams take on eight missions together. One participant must be age 4–13.
Side by side from start to finish
Eight teamwork missions keep both teammates moving, thinking, and communicating.
Every participating child receives one snack and one drink at each event. After the reward ceremony, families can enjoy two bonus games and a photo opportunity.

How each station works
Your team reaches the station, hears the mission, sees any age-routed pattern or goal, and gets into position before PLAY begins.
GO begins the protected three-minute challenge period. Teammates communicate, move, adjust, and complete the main mission together.
Complete the main mission early and your family may unlock an extra surprise using only the time remaining on the same PLAY clock.
At TIME, stop activity. At MOVE, follow the marked route together to the next station and begin the next five-minute rotation.
The eight Jungle Expedition stations
The activities stay fun and competitive while reinforcing the family skills behind the adventure.
Order under pressure: families remember a sequence, move with purpose, and discover how clear communication and an organized plan help when minds and bodies feel tired.
Trust and coordination: teammates move one at a time, protect the cargo, communicate every move, and learn how planning together gets the team across.
Resilience and encouragement: families recover from mistakes, rebuild, and keep working until both totems match the challenge.
Listening and memory: teammates alternate one card at a time, follow the target animal order, recover from wrong turns, and stay connected through the rescue.
Focus, patience, and adjustment: teammates alternate soft-axe throws and learn that every attempt gives the team information for the next one.
Persistence and shared contribution: teammates alternate mini-beanbag throws and work together toward the posted Mission Goal.
Timing, accuracy, and shared progress: teammates alternate between the moving-hoop challenge and Temple point target, completing both age-based goals together. Surprise challenge: Golden Hoop Challenge.
A bright final-course relay combining putting and tossing. Both teammates contribute points as the adventure builds toward the Perfect Escape Challenge.
Where families connect
The parent, adult family member, or sibling is part of the team at every station — not watching from the sideline.
Communication, courage, patience, encouragement, focus, leadership, perseverance, and problem-solving matter alongside completing the mission.
Seasonal editions can introduce new themes and missions while keeping family connection at the center of the experience.
The excitement continues
Each optional paid exit attraction has a separate charge and gives your family a chance to win big.
Included finale skill challenge
Win Your Team Admission Back
Separate-charge exit attractions
Separate charge. Chance to win big.
Separate charge. Chance to win big.
The Family Rush Reward Journey
A completing child receives positive recognition, one Explorer Passport stamp for that seasonal event date, and one observed-strength card.
Win the Station Bonus at two different stations during the same qualifying seasonal event to earn one $5 reward for the linked family account.
One completed qualifying seasonal event date earns one stamp. Completing every required Passport space earns one free Family Rush Adventures visit.
Collect four large and four small Strength Cards and return the complete set in good condition for the approved $20 redemption reward.
Redeem 12 qualifying Bonus Explorer medals for one eligible seasonal adventure for one guest adult-and-child team, subject to availability.
First Expedition, Returning Explorer, Trailblazer, Mystery Explorer, and five-visit Master Explorer are recognition milestones, not additional money rewards.
Separate finale skill challenge - one event-day winner
After the course, each registered team gets one official four-throw skill attempt. Each teammate throws twice, alternating. The highest recorded score across all event-day waves wins.
The winning adult payor receives a refund of the eligible team admission amount actually paid for that event, returned to the original Square payment method, plus one single-use $10 next-visit code. Optional photos and other add-ons are excluded.
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Free waitlist
Text ADVENTURE with your name, your child's age, and your preferred proposed date. The waitlist is $0 and does not hold or guarantee a spot. Do not send payment or medical information.